Career paths: how to unlock all paths
Being an interactive narrative name, The Quarry does not just follow a linear plot path. Instead, the players have a choice at several points of the game that determine the course of events. This choice creates branches or the path in The Quarry, and in this leadership we will help you unlock all these paths in The Quarry.
- Laura and Max Way
- over the path of the law
- Way of a stupid assignment
- down the rabbit hole
- Game with Fiery Way
- Follow your step
- pieces of the Silver Road
- Path of the Guardian Seekers
- Distracting Path
- Way of Help of Help
- Path of the White Whale
- Timbilding Way
- Path of the Plot
- Way of Souvenirs
- Career paths
- Lost Work of Love
Paths in the Quarry gives you a choice of what to choose for the development of the game. There are different paths leading to different results and endings of The Quarry. Depending on your choice, you can choose who will live and who will die, and what to do in the game.
In total, the game can go 15 ways. These paths decide the outcome of your story.
Below we explained each of the paths that you can choose in The Quarry, and how to unlock them, avoiding spoilers as much as possible.
Laura and Max Way
In Hacket’s Quarry you will face numerous threats where you can play for Max and Laura. At the end of the prologue, you have a choice: to save Max or just escape. Depending on your choice, this will note the first path that you choose in the game.
over the path of the law
Depending on your previous choice, this will be your second choice of path in the game. Loru will stop the policeman. You can either be honest with the policeman, or just lie.
Way of a stupid assignment
This path can be chosen by playing Jacob in Chapter 1. He wants everyone to spend more time in the camp by any means. This will give you the opportunity to sabotage the van. You can either break the fuel line, or steal the rotor lever to make the launch impossible.
down the rabbit hole
This is another choice of path in chapter 1 when you play for Abigail. Yours and Emma bags are locked in the cabin. You can either try to break the door, or just leave the bags.
Game with Fiery Way
When Emma and Jacob are in the camp store in Chapter 2. You open the safe and get a choice: pick up the fireworks or just leave it there.
Follow your step
When you play for Dilan in the Hickett office in Chapter 2, you have the opportunity to inspect the hatch at the table. You can either go down through the hatch, or just leave it al1. Ignoring the hatch will not show you the way.
pieces of the Silver Road
An unknown in the forest in chapter 3. You play for Abigail, and you have ways to save him or just run away.
Path of the Guardian Seekers
There are several ways to activate this path. When you play for Ryan in Chapter 3, you yourself decide what way you can choose to save Nick. There are 2 routes to get to Nick, but both have some events. Depending on how much time you spend on these routes, you will also find out what condition you will be in.
When you play Jacob in Chapter 4, you will fall into a trap. When the hunter tries to free you from the trap. You have a choice: just sit still or throw dirt to the hunter in the face to run.
Way of Help of Help
Chapter 5 of Dilan will be bitten, and he will beg Ryan to help him. Ryan agrees to this, and you will have a choice: to shoot him a hand from a pistol or just cut a hand with a chainsaw.
Path of the White Whale
There are several ways to get this way. In chapter 7, when you play for the Laura, you are locked in the cell. There will be a guard.
You have a choice: cut off the guard with a needle or just take his gun. If you beat him with your needle, you will take his gun and decide whether to shoot him or not.
You can also fight for his weapons, and then get a choice: shoot him or leave him alone.
When you play for Caitlin in Chapter 8, you go to a landfill for spare parts for the van, which was previously sabotaged by Jacob. You have a choice whether to encourage Dylan or not during a conversation.
Lost Work of Love
Jacob is locked in a cell under the Hickett house in Chapter 8. You have a choice whether to free it or not.
If you decide to free it, then you will need to introduce the correct sequence of the interrupt. Press the switch one and two, and then press the switch two and three. Failure to fulfill the sequence will lead to Jacob will be locked forever.
Path of the Plot
In chapter 9, Ryan is bleeding. You play the Laura and decide whether to save him or not, biting him. This will be the last choice in the game.
Way of Souvenirs
When you play for Jacob in Chapter 1, you can choose the Emma silver bracelet between the van and the gate. Ignoring this will not lead to launching the path.